ProductPromotion
Logo

Go.Lang

made by https://0x3d.site

GitHub - Jeffail/tunny: A goroutine pool for Go
A goroutine pool for Go. Contribute to Jeffail/tunny development by creating an account on GitHub.
Visit Site

GitHub - Jeffail/tunny: A goroutine pool for Go

GitHub - Jeffail/tunny: A goroutine pool for Go

Tunny

godoc for Jeffail/tunny goreportcard for Jeffail/tunny

Tunny is a Golang library for spawning and managing a goroutine pool, allowing you to limit work coming from any number of goroutines with a synchronous API.

A fixed goroutine pool is helpful when you have work coming from an arbitrary number of asynchronous sources, but a limited capacity for parallel processing. For example, when processing jobs from HTTP requests that are CPU heavy you can create a pool with a size that matches your CPU count.

Install

go get github.com/Jeffail/tunny

Or, using dep:

dep ensure -add github.com/Jeffail/tunny

Use

For most cases your heavy work can be expressed in a simple func(), where you can use NewFunc. Let's see how this looks using our HTTP requests to CPU count example:

package main

import (
	"io/ioutil"
	"net/http"
	"runtime"

	"github.com/Jeffail/tunny"
)

func main() {
	numCPUs := runtime.NumCPU()

	pool := tunny.NewFunc(numCPUs, func(payload interface{}) interface{} {
		var result []byte

		// TODO: Something CPU heavy with payload

		return result
	})
	defer pool.Close()

	http.HandleFunc("/work", func(w http.ResponseWriter, r *http.Request) {
		input, err := ioutil.ReadAll(r.Body)
		if err != nil {
			http.Error(w, "Internal error", http.StatusInternalServerError)
		}
		defer r.Body.Close()

		// Funnel this work into our pool. This call is synchronous and will
		// block until the job is completed.
		result := pool.Process(input)

		w.Write(result.([]byte))
	})

	http.ListenAndServe(":8080", nil)
}

Tunny also supports timeouts. You can replace the Process call above to the following:

result, err := pool.ProcessTimed(input, time.Second*5)
if err == tunny.ErrJobTimedOut {
	http.Error(w, "Request timed out", http.StatusRequestTimeout)
}

You can also use the context from the request (or any other context) to handle timeouts and deadlines. Simply replace the Process call to the following:

result, err := pool.ProcessCtx(r.Context(), input)
if err == context.DeadlineExceeded {
	http.Error(w, "Request timed out", http.StatusRequestTimeout)
}

Changing Pool Size

The size of a Tunny pool can be changed at any time with SetSize(int):

pool.SetSize(10) // 10 goroutines
pool.SetSize(100) // 100 goroutines

This is safe to perform from any goroutine even if others are still processing.

Goroutines With State

Sometimes each goroutine within a Tunny pool will require its own managed state. In this case you should implement tunny.Worker, which includes calls for terminating, interrupting (in case a job times out and is no longer needed) and blocking the next job allocation until a condition is met.

When creating a pool using Worker types you will need to provide a constructor function for spawning your custom implementation:

pool := tunny.New(poolSize, func() Worker {
	// TODO: Any per-goroutine state allocation here.
	return newCustomWorker()
})

This allows Tunny to create and destroy Worker types cleanly when the pool size is changed.

Ordering

Backlogged jobs are not guaranteed to be processed in order. Due to the current implementation of channels and select blocks a stack of backlogged jobs will be processed as a FIFO queue. However, this behaviour is not part of the spec and should not be relied upon.

Articles
to learn more about the golang concepts.

Resources
which are currently available to browse on.

mail [email protected] to add your project or resources here ๐Ÿ”ฅ.

FAQ's
to know more about the topic.

mail [email protected] to add your project or resources here ๐Ÿ”ฅ.

Queries
or most google FAQ's about GoLang.

mail [email protected] to add more queries here ๐Ÿ”.

More Sites
to check out once you're finished browsing here.

0x3d
https://www.0x3d.site/
0x3d is designed for aggregating information.
NodeJS
https://nodejs.0x3d.site/
NodeJS Online Directory
Cross Platform
https://cross-platform.0x3d.site/
Cross Platform Online Directory
Open Source
https://open-source.0x3d.site/
Open Source Online Directory
Analytics
https://analytics.0x3d.site/
Analytics Online Directory
JavaScript
https://javascript.0x3d.site/
JavaScript Online Directory
GoLang
https://golang.0x3d.site/
GoLang Online Directory
Python
https://python.0x3d.site/
Python Online Directory
Swift
https://swift.0x3d.site/
Swift Online Directory
Rust
https://rust.0x3d.site/
Rust Online Directory
Scala
https://scala.0x3d.site/
Scala Online Directory
Ruby
https://ruby.0x3d.site/
Ruby Online Directory
Clojure
https://clojure.0x3d.site/
Clojure Online Directory
Elixir
https://elixir.0x3d.site/
Elixir Online Directory
Elm
https://elm.0x3d.site/
Elm Online Directory
Lua
https://lua.0x3d.site/
Lua Online Directory
C Programming
https://c-programming.0x3d.site/
C Programming Online Directory
C++ Programming
https://cpp-programming.0x3d.site/
C++ Programming Online Directory
R Programming
https://r-programming.0x3d.site/
R Programming Online Directory
Perl
https://perl.0x3d.site/
Perl Online Directory
Java
https://java.0x3d.site/
Java Online Directory
Kotlin
https://kotlin.0x3d.site/
Kotlin Online Directory
PHP
https://php.0x3d.site/
PHP Online Directory
React JS
https://react.0x3d.site/
React JS Online Directory
Angular
https://angular.0x3d.site/
Angular JS Online Directory