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GitHub - xtaci/gonet: A Game Server Skeleton in golang.
A Game Server Skeleton in golang. Contribute to xtaci/gonet development by creating an account on GitHub.
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GitHub - xtaci/gonet: A Game Server Skeleton in golang.

GitHub - xtaci/gonet: A Game Server Skeleton in golang.

A game server skeleton implemented with golang.

Architecture

gonet/2

gonet1已停止维护(I no longer maintain this, please move forward to http://github.com/gonet2 )

建议移步至新架构: http://gonet2.github.io

部署:

  • Game Server(GS):
    玩家直接连接GS, 处理玩家逻辑,并与 HUB/SS 通信,GS存在若干个。
    (Players connect directly to GS(s) and process, GS(s) will communication with HUB)

  • Hub Server(HUB):
    若干个GS 连接到一个HUB, 只存在一个HUB,维护基础的全局信息,以及 GS<--->GS 的消息转发.
    (packet forwarding)

  • Stats Server(SS):
    统计服务器,根据玩家的行为,记录策划需要的数据,以便于后期统计。
    统计属于事后分析,数据量较大,性能需求不同, 故单独列为一个服务器。

通信原则:

  1. GS到HUB/SS的通信,都是Call同步调用,即GS必须等待ACK。
  2. HUB到GS的通信,只有forward数据包。
  3. 单播消息在玩家离线时会存入db, 登录后的启动过程 GS 直接读取db,并forward给玩家goroutine。(持久化)
  4. 多播消息会发送给所有的在线玩家(非持久化)
  5. 广播消息会发送给所有的在线玩家(非持久化)

服务器状态一致性

  1. GS节点可以单独重启
  2. HUB 重启后,GS必须全部重启
  3. SS 可随意重启,不影响业务

安装先决条件:

  1. 确保安装好graphviz, gawk
  2. 确保安装好mongodb
  3. 确保config.ini中的mongo_xxxx配置正确
  4. export GOPATH='当前目录'

安装:

  • xtaci@ubuntu:~$ git clone https://github.com/xtaci/gonet
  • xtaci@ubuntu:~$ cd gonet
  • xtaci@ubuntu:/gonet$ export GOPATH=/gonet
  • xtaci@ubuntu:~/gonet$ go get gopkg.in/mgo.v2
  • xtaci@ubuntu:~/gonet$ make
  • xtaci@ubuntu:~/gonet$ ./start-test.sh

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